heroes-online

New Community Site Opens

Our new community site and forums have opened, along with the official announcement that Company of Heroes Online is coming to players in North America.  This site will now be archived.  To continue the discussion and for further updates on our game, please join us at our new home: www.companyofheroes.com

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New Community Site Opens

Our new community site and forums have opened, along with the official announcement that Company of Heroes Online is coming to players in North America.  This site will now be archived.  To continue the discussion and for further updates on our game, please join us at our new home: www.companyofheroes.com

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The Greyhound Challenge

Company of Heroes is a pretty complex game when you get down to it.  It’s one of those kinds of games that you can play for a few years and still find out something new about it.  An example of that would be the Goliath, the remote controlled bomb that the Wehrmacht can create from their bunkers.  Most COH retail players are familiar with it and the explosive effects it can have, but not everyone knows that a Goliath can actually camouflage when in heavy cover.  Some players have actually been reported for cheating by others in our retail game for making use of this little known fact.

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Company of Heroes Online: China - Introduction

What is it Company of Heroes Online? As many of you know by now, we’re co-developing Company of Heroes Online with Shanda Entertainment and it is in the beta stages of development. We have been working on it for quite awhile now but haven’t talked about it a great deal

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Company of Heroes Online: China in WCG 2009

With this year’s World Cyber Games finals being held in China this November, it is a great opportunity for Shanda Entertainment to show their progress with Company of Heroes Online: China.

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Company of Heroes Online Update

An update from Tim Holman on how Company of Heroes Online is progressing, moving on to THQ corporate, his successor here at Relic… Hello to everyone, It has been a very busy 2009 for the Company of Heroes team

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Patching Plans 2.502

We are currently working on patch 2.502 which will be a small patch aimed at addresses a game crash when Company of Heroes: Tales of Valor players perform an Automatch search for either the Assault or Panzerkrieg Operations and instant machinegun switching between building windows.  This patch is currently in the QA testing process. We’ve seen a number of posts in community forums related to the new functionality of controlling MGs inside of buildings.  With the development and design of Company of Heroes Online and Tales of Valor, we felt very strongly about giving players more control over their squads inside of buildings.  Therefore, we added the “window swapping” feature to allow players to designate the window from which the MG will shoot.  Part of this new functionality also includes being able to use certain unit abilities inside of buildings.  We’re always in favor of giving the players more control over their squads and we feel that these changes will really add to the game. However, the fact that the MG can instantly switch between windows is a bug that we are currently addressing.  The fix for this bug is not simple, so we are addressing it in two stages.  First, we’ve added a delay, so that an MG must stay at a particular window for a given amount of time, before you can order him to switch to a new window.  This will be coming out in the 2.502 patch.  The second stage, we will be addressing some of the UI and control issues with regards to what the MG is doing as its changing windows, so that you better understand how that is working.  Please try out this new functionality and give us your feedback, as the community’s support and opinion is invaluable in our development process.

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