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Company of Heroes Server Issues
Update #1 We have heard back from Quazal that they are currently restarting our server and hope to have it back up and running again shortly. Thank you for your patience. Those of you trying to play right now are no doubt aware that the Company of Heroes server is not in a good state.
Company of Heroes Online: China in WCG 2009
With this year’s World Cyber Games finals being held in China this November, it is a great opportunity for Shanda Entertainment to show their progress with Company of Heroes Online: China.
Patch 2.600 Update
Our work on the upcoming patch for Company of Heroes is progressing well. We are currently in the final stages of testing and we plan to be as thorough as we possibly can here so as not to let any major issues slip by. We will keep you updated as best we can on our continued march towards release.
Patching Plans 2.502
We are currently working on patch 2.502 which will be a small patch aimed at addresses a game crash when Company of Heroes: Tales of Valor players perform an Automatch search for either the Assault or Panzerkrieg Operations and instant machinegun switching between building windows. This patch is currently in the QA testing process. We’ve seen a number of posts in community forums related to the new functionality of controlling MGs inside of buildings. With the development and design of Company of Heroes Online and Tales of Valor, we felt very strongly about giving players more control over their squads inside of buildings. Therefore, we added the “window swapping” feature to allow players to designate the window from which the MG will shoot. Part of this new functionality also includes being able to use certain unit abilities inside of buildings. We’re always in favor of giving the players more control over their squads and we feel that these changes will really add to the game. However, the fact that the MG can instantly switch between windows is a bug that we are currently addressing. The fix for this bug is not simple, so we are addressing it in two stages. First, we’ve added a delay, so that an MG must stay at a particular window for a given amount of time, before you can order him to switch to a new window. This will be coming out in the 2.502 patch. The second stage, we will be addressing some of the UI and control issues with regards to what the MG is doing as its changing windows, so that you better understand how that is working. Please try out this new functionality and give us your feedback, as the community’s support and opinion is invaluable in our development process.

